Shadow Alchemist (Pre Steam Release)
A downloadable game for Windows
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Shadow Alchemist is an isometric pixel art game that blends puzzle-solving and reality-bending alchemy. Awaken in the depths of a shadowy dungeon and embark on a journey of self-discovery and transformation that challenges your perception of reality itself.
Key Features:
- Alchemical Abilities: Master the art of self-transmutation, unlocking powers that allow you to become invincible, shrink to minuscule sizes, and even create a duplicate of yourself.
- Mind-Bending Puzzles: Navigate through increasingly complex environmental challenges that require creative use of your alchemical abilities.
- Light Combat: Engage in occasional skirmishes with wandering enemies, or use your wit and timing to avoid confrontation altogether.
- Recursive Mystery: Experience a narrative that evolves with each "escape", as subtle changes in the dungeon and your own memories hint at a greater truth.
As you delve deeper into the dungeon's secrets, you'll uncover startling truths about your own nature and the reality that surrounds you. Can you master the alchemical abilities, overcome the challenges, and ultimately unravel the mystery of your past?
Updated | 14 days ago |
Status | In development |
Platforms | Windows |
Author | PostHuman Interactive |
Genre | Adventure, Puzzle |
Tags | 2D, Atmospheric, Fantasy, Isometric, Pixel Art |
Links | Steam |
Download
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Click download now to get access to the following files:
Shadow Alchemist 52 MB
Development log
- Shadow Alchemist Pre Steam Release on Itch.io!14 days ago
- Making the PrototypeAug 02, 2024
Comments
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love to see where this goes, lighting is awesome!
Really enjoyed the puzzles and the skills! I can imagine a lot of really interesting levels stemming from what's already here. Amazing work on the art and music too. It feels very polished! My only complaint is that I expected turning invisible to make the guards stop tracking me.
Hi! Thanks for the comment and feedback! I’m still torn on should the skill be invisibility or invincibility. Right now it’s implemented as invincibility but the effect on the player might suggest otherwise.
Ahh gotcha I totally misread that as invisibility. Invincibility makes sense.
Nice game! The cooldown mechanics are fantastic, and the atmosphere is greatly done.
Really cool! It was fun working on this.
i thought this was a lot of fun. good atmosphere and a great job on the dialogue. i'd really love if there were checkpoints though. great prototype!
Thanks for the feedback! You are right about the checkpoints, didn’t have time to implement them yet.