About the Game

Shadow Alchemist is an isometric pixel art game that blends stealth and puzzle-solving.
As a novice alchemist, you will unlock the secrets of self-transmutation.
Navigate a shadow-filled dungeon using your alchemical powers. Evade enemies, overcome obstacles,
and unravel the mysteries of your own transformative abilities to escape your confinement.

Key Features

Stealth Navigation: Move carefully through the shadowy dungeon, avoiding detection by patrolling enemies.

Alchemical Abilities: Progressively unlock various self-manipulation powers for puzzle-solving and stealth tactics.

Environmental Puzzles: Use your discovered abilities to overcome obstacles and progress deeper into the dungeon.

Skill Mastery: Combine different abilities to tackle increasingly difficult scenarios.

Immersive Pixel Art World

Explore a beautifully crafted isometric pixel art dungeon, filled with medieval architecture, mystical elements,
and strategic lighting that enhances both the atmosphere and gameplay.


Updated 7 days ago
StatusPrototype
PlatformsHTML5
AuthorPostHuman Interactive
GenreAdventure, Puzzle
Made withGodot
TagsPixel Art, Stealth

Development log

Comments

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(+1)

love to see where this goes, lighting is awesome!

(+1)

Really enjoyed the puzzles and the skills! I can imagine a lot of really interesting levels stemming from what's already here. Amazing work on the art and music too. It feels very polished! My only complaint is that I expected turning invisible to make the guards stop tracking me.

Hi! Thanks for the comment and feedback! I’m still torn on should the skill be invisibility or invincibility. Right now it’s implemented as invincibility but the effect on the player might suggest otherwise.

Ahh gotcha I totally misread that as invisibility. Invincibility makes sense.

(+1)

Nice game! The cooldown mechanics are fantastic, and the atmosphere is greatly done.

Really cool! It was fun working on this.

i thought this was a lot of fun. good atmosphere and a great job on the dialogue. i'd really love if there were checkpoints though. great prototype!

Thanks for the feedback! You are right about the checkpoints, didn’t have time to implement them yet.