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Echo Squad
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Devlog #6: Putting the Project on Hold
August 11, 2024
by
PostHuman Interactive
Hi, Just a quick update on the state of this project. I’ve been working on my second game currently named Shadow Alchemist for a month now. It started as a Game Jam entry but I like the game idea an...
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Devlog #5: Moving to Godot
June 03, 2024
by
PostHuman Interactive
Hello everyone! Quick update on the development front! I got networking in rather decent shape and started working on some basic base defense mechanics for the game. Developing my own engine for the g...
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Devlog #4: Networking Part 2
April 29, 2024
by
PostHuman Interactive
Well, that took some effort. I knew beforehand that implementing multiplayer features to a game would be a monumental task and there’s many reasons why most indie games feature only singleplayer mod...
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Devlog #3: Stepping Into Networking
April 10, 2024
by
PostHuman Interactive
I felt it would be a good time to start working on the networking of Echo Squad. Mainly because then the other major components in the to-do list like inventory system and event scripting would be int...
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Devlog #2: Stairs, stairs, stairs
March 31, 2024
by
PostHuman Interactive
This week’s journey into game development took me into the realm of stair mechanics within my 2D game engine. On paper, it sounds straightforward: make stairs that players can actually use. But as a...
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Devlog #1: Unveiling "Echo Squad" – My Leap Into Game Development
March 24, 2024
by
PostHuman Interactive
Hello, adventurers and fellow game enthusiasts! Today marks the beginning of a very personal journey I’m excited to share with you—my development log for “Echo Squad,” a 2D physics-based pixel...
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